Morrowind’s two expansions are usually covered in separate addons. Our use of Mixed Textures earlier was a bit of a fluke, in that it did include a few textures for the expansions (and you may recall that’s why we started with it), but in most cases Tribunal and Bloodmoon will have discrete texture packs. The following addons will provide excellent boosts in quality while maintaining (or staying as close as possible to) the original look.
Now that we’ve updated the graphics for characters, clothing, armor, and weapons, it’s time to move on to the rest of the world. As you know (if you’ve been reading!) my preference is to mod Morrowind in such a way that it simply looks like a modern version of the same game, without changing the overall feel. I also like to go for straight replacers first, converting all the original graphics, before I move on to adding things with no preexisting counterpart. So far, I’ve been sticking closely to addons that, above all, fill those requirements, and that has narrowed my selection down greatly.
World textures are a different matter. You wouldn’t expect it, but this is where the hardest choices come in for someone trying for both quality and purity. Consistency is also important, as landscapes and objects need to look like they belong in the same world. Even when sticking as closely as possible to the original look, texture packs exist in abundance, and they aren’t always clear as to what they cover. I am in the process of creating a detailed comparison of available texture packs so you can decide for yourself which you prefer. For this guide, however, we’re going to use my judgment as to what looks the most like Morrowind.
Just a quick note for those reading: the next entry in my Morrowind Modding Guide is nearly ready, and it is gigantic. I’m actually considering splitting it off into two entries, which I think will work well, as it starts out with basic improvements/replacers and moves up to more advanced (and CPU-intensive) ones. My intentions are for everyone to be able to upgrade everything at least to some degree and then stop before their computers become overwhelmed.
Once it’s up, there will probably be frequent minor edits for a few days, but as always, the edits will be catalogued on the main Morrowind page.
I thought I’d quickly write this up for anyone who may have lost all their ESO addon settings with the last patch. Your settings are still in the files, but due to a (supposedly) unintended bug, another list of settings has been added in there and the game is now reading blank settings, prompting you to need to set everything up again.
After I logged in and saw my UI all screwed up I promptly threw my computer out the window, but after I cooled off a bit and retrieved it I did some research and found out how to get my settings back.
Morrowind’s character models have always been… well, terrible, really. Thankfully the modding community stepped up and rebuilt them, so you no longer have to wander Vvardenfell looking like a twisted freak of nature. Updating the character graphics must be done in multiple steps, because the mods are fairly specialized. We have different mods for humanoid bodies, beast-race bodies, textures, heads and hair, clothing, armor, and weapons. Most of those we will cover in this update. Get ready to look your best!
Now that we have fixed most of the bugs, we’re going to make a few more improvements to graphics and gameplay. If you’re at all familiar with modding Morrowind, you may think it’s strange that I’d choose now to do this, as opposed to waiting till after installing extra landmasses or other things. My reason is that I want to get the “most necessary” things done first, before adding to the base game, so if you wanted, you could just quit modding and play through it before trying anything world-changing. My goal is “Good-looking, bug-fixed Morrowind with expansion packs.”
This will also allow you to experience Morrowind more closely to how it was designed, albeit with fewer bugs and better gameplay. When we reach the point of anything advanced enough to be game-altering rather than game-improving, I’ll let you know.