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(Re)installing Morrowind, Pt. 12

This guide is undergoing a significant update for 2020, and the below information is going to change until this message goes away. To see the 2020 updates for the guide, I recommend you go to the first page and continue from there, or alternately visit my Morrowind index which lists which guide steps are 2020-ready.

Continued from Part 11, or start at the beginning.

Morrowind’s two expansions are usually covered in separate addons. Our use of Mixed Textures earlier was a bit of a fluke, in that it did include a few textures for the expansions (and you may recall that’s why we started with it), but in most cases Tribunal and Bloodmoon will have discrete texture packs. The following addons will provide excellent boosts in quality while maintaining (or staying as close as possible to) the original look.

Tribunal

Most of Tribunal’s Dwemer textures have already been taken care of (in higher resolution) by Darknut in the previous entry, but we still need to cover a few. Download The Mourning of Bamz-Amschend by Aeven and install only the following files (move them into your textures folder and allow overwrites):

  • tx_coilcopper00.dds
  • tx_coilcopper01.dds
  • tx_coilcopper02.dds
  • tx_steel_inset00.dds
  • tx_steel_inset01.dds
  • tx_steel_inset02.dds
  • tx_steel_inset03.dds
  • tx_steel_inset04.dds
  • tx_steel_inset05.dds
  • tx_steel_inset06.dds
  • tx_steel_inset07.dds
  • tx_steel_inset08.dds
  • tx_steel_inset09.dds
  • tx_steel_inset10.dds
  • tx_steel_inset11.dds

Next install The Clockwork City (also by Aeven) and allow all overwrites

Look in your Connary folder (you downloaded it in the last entry and used his cave and stronghold textures) for “Connarys miscellanea places – Old Mournhold,” install all the textures from that folder, and allow all overwrites. This covers the dungeons involved in Tribunal.

Now, let’s do Mournhold. Unfortunately there is no “perfect” replacer for Mournhold that sticks 100% close to vanilla, but Plangkye’s Green Marble Mournhold is close. Install all the textures from its main textures folder, allow all overwrites, and then install all the textures from its “Alternate Walls” folder. Leave the alternate roof alone; the one we already have is closer to the original.

Take a look at what we’ve just done to Mournhold:

Bloodmoon

Download Slartibartfast’s Bloodmoon Landscape Overhaul (yes, the same one I mentioned earlier). We’re not going to use the .esm file that actually modifies the land, but we are going to use some of his meshes and textures. Just install the entire mod into your Data Files folder and let everything overwrite. Do not check “Bloodmoon Landscape Overhaul 1.1.esm!” In fact, you can delete it, or keep it if you’re curious about trying it later. If you do, be sure to uncheck “Texture Fix – Bloodmoon 1.1.esm” first. The texture fixes for Bloodmoon are included in the Landscape Overhaul.

Now, download Wollibeebee’s Solstheim: Tomb of the Snow Prince. This is another enormous overhaul that is worth trying later, but it departs strongly from vanilla, so right now we’re only going to use the parts of it that can seamlessly replace existing things in the game world. Unzip it to an empty folder and look inside. You’ll see folders for Icons, Meshes, and Textures, and a readme and .esm. Before you install, you need to remove the parts we’re not using to upgrade the original Bloodmoon world. Thankfully, Wollibeebee made this easy to figure out. The Icons, Meshes, and Textures each have a folder inside called “WL.” Either delete those, or move them aside for later (it’s probably better to just delete— keeping old addon parts can be confusing, and you can always just unzip the archive again). Now, open Meshes and look inside its “f” folder for Furn_S_coals_hot.nif and delete that too. Now you are ready to drag the Icons, Meshes, and Textures folders over to your Data Files and allow ALL overwrites.

Check out Solstheim with our upgrades:

Next time, we’ll continue with other items, and monsters depending on how long the entry gets to be!

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