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Morrowind Modding Guide Update!

Just a quick note for those reading: the next entry in my Morrowind Modding Guide is nearly ready, and it is gigantic. I’m actually considering splitting it off into two entries, which I think will work well, as it starts out with basic improvements/replacers and moves up to more advanced (and CPU-intensive) ones. My intentions are for everyone to be able to upgrade everything at least to some degree and then stop before their computers become overwhelmed.

Once it’s up, there will probably be frequent minor edits for a few days, but as always, the edits will be catalogued on the main Morrowind page.

The follow-up entry may be a good deal shorter (or in other words, it may not be quite as excruciatingly long) but it will definitely be split at a point that makes sense.

To sum up, the next entry will be complete in a day or two and will include basic-level replacers for nearly everything we haven’t already touched. Another entry will follow soon after, with heavier graphics upgrades including grass and bump-mapped things and suchlike. I want you to be able to follow the first one and then stop somewhere in the second one if you start to worry for your computer.

Also: I am truly sorry for the delay. Life happened, but this blog is happening too.

Thank you all for your encouraging comments; it’s wonderful to know this project is for more than just me.

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